WORKFLOWS
Recommended workflows
2D/3D boxes single frame
3 min
when you annotate 2d/3d fusion boxes, there are 4 steps you need to master we provide a deeper explanation of each step further down on this page draw and adjust the object in 3d set 3d specific properties draw and adjust the object in 2d set 2d specific properties when you put everything together, the ideal workflow should resemble the following this workflow can be fully guided if you use docid\ take58ec1rmpcbldkzrn4 if prelabels exists draw and edit 3d objects draw with prelabels if you are working with prelabels, docid 1kfjv7 embnrkxrv8offt is the preferred option with any of the 3d box tools active, click on a prelabel to create a box, or select the prelabel and then a class this is the fastest option if the prelabel is of good quality draw without prelabels if no prelabels are available or if an object was missed, use the regular drawing tools to create the object if you are working with dynamic objects such as vehicles and pedestrians, use docid\ e7wp2mdimgjfihcvj1ma7 or docid\ zdkgrbvxd6uwmf17c0fwh if you are working with static objects such as traffic signs and traffic signals docid\ ymbch0f2 gev54o0egp1 is recommended edit 3d objects the docid\ v66inpjdyeuofphcxg6vm feature resolves about 95% of all minor adjustments and is available for vehicle type objects to determine if the feature is available for a class, check if the class is drawn by default with machine assistance second best for minor adjustments is to use the docid\ ai1c20i3hou bexm8ffmx using the docid\ ai1c20i3hou bexm8ffmx of the transformation control sets productive users apart from others it is a must to learn when to use it draw and edit 2d objects drawing objects editing objects in single frame is slow drawing the object is faster and requires at most 4 clicks and if the prelabel is good enough, just one click since you should already have a 3d box that you are connecting, activate draw connected object by pressing the button in the right side menu or by pressing zero (default shortcut) use the docid\ tfjsznromwyazm4 smr5c to create the object you can use docid\ take58ec1rmpcbldkzrn4 ( shift+space ) in order to quickly go to the next camera source where the 3d box is visible you will be zoomed in to the location and the draw tool is activated for you making it even faster draw with prelabels and automation if you are working with prelabels then docid 1kfjv7 embnrkxrv8offt is available to you you can simply shift+click without a drawing tool active to create an identical bounding box if there are many overlapping prelabels you can right click to send it to the back if the object is clearly visible not occluded in any way you can use the can use the docid\ b1putylvp306oo0rsvotq if there are no prelabel at the location edit 2d objects if you created the object from a prelabel with docid 1kfjv7 embnrkxrv8offt (but it's not good enough) and the object is clearly visible and not occluded in any way, we recommend using docid\ v66inpjdyeuofphcxg6vm otherwise transform the object using the docid\ tfjsznromwyazm4 smr5c , or redraw the object with the docid\ tfjsznromwyazm4 smr5c placing four points can sometimes be more efficient than editing enable pixel snapping in the docid 9iftmkstww3vfhhb778zx menu this will prevent you from making edits on sub pixel level that is wasted time set properties you can set properties in two ways manually select property values in the object list, use quick properties to set values this can be faster if you master using the number keys efficiently docid\ uwjx3tigr8rgs2eghw7fb docid\ jrg96ecgjb68hrhkc7k y
