The camera drawer
The camera drawer is available in tasks with multiple camera sources. Users can use it to observe or annotate objects. With the new version, you can step through the sources in both the expanded and minimized states.
The drawer will be expanded when first entering a task. This lets you know if there's more than one source to consider when annotating or reviewing.

In the 3D view you will be able to select between three camera drawer behaviors by opening the more menu (the three dots). This setting was previously available in the top bar -> View.

There are two options for the minimized camera drawer; Field of view and Miniature. You can select the one or the other in the more menu (the three dots).

This mode will visualize the appearent field of each camera and highlight the selected one in green. The fields are interactive - click to switch camera.
The top of the circle is typically the forward direction of the ego vehicle, but depending on client data it may not always be the case.
The purple dot indicates the location of the selected 3D cuboid, meaning if you select a different type of geometry the dot will not be visible.

The miniature camera drawer is a smaller version of the regular camera drawer, freeing up space in the drawing area.

When working with 3D cuboids, there can be three different icons attached to each source.
- The Star indicates in what source the object is most visible.
- The icon is always yellow.
- The Eye indicates that the object is visible in the source.
- Green meaning it's visible in the current frame, black meaning at some point in the sequence.
- The Unify icon indicates that the object has been annotated in both 2D and 3D in the camera source.
- Green meaning it's visible in the current frame, black meaning at some point in the sequence.

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