CAMPUS
My Performance

Guide: How do I improve my performance?

12min

General suggestions

Ask your quality manager for help In general we suggest you to ask you quality manager for help. This as they have a lot experience and might have some good advice as well as tricks and tips up their sleeves.

Read about the annotation views and the annotation tool you are using The annotation tool is full of helpful features and settings you can use. Some are general and are described in the chapter The task view. Some are specific to the drawing tools and you can read about them under each drawing tool. 2D Drawing Toolsο»Ώ, 3D Drawing Toolsο»Ώ and 2D/ 3D fusion toolsο»Ώ are great places to start.

Try some of the tips and tricks below If you want to improve on your own, we will give you some guideance on how to improve your performance using the right tools and workflows.

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How to interpret each metric

Expectations

If there are expectations set on you in terms of performance, make sure you understand which of the metrics correspond to the expectations communicated to you. If you are unsure, ask your quality manager which of the metrics correspond to your expectations.

The metrics

Average time per task

The average time per task can vary a lot depending on how many objects and shapes your tasks contains. It is perfectly normal to see an increase in your time per task if you also can see a similar increase in the average amount of objects and/or shapes the selected day.

Average time per object

The average time per object for a task is calculated as the time used divided by the total number of objects. This means that in order to improve in this metric the total time spent per task should be reduced. It is normal to see a high value in the average time per object if there are very few objects in the task (0-2).

Average time per 2D/3D shape

This metric may not appear for you as it is only relevant if you are annotating in projects where shapes are created in 2D or 3D respectively.

You can use these metrics together with the "Average time per object" to get a better understanding of which area you can work on improving. You can compare the time spent in "Average time per 2D shape" with the time spent in "Average time per 3D shape" to understand in which area you should focus on improving. For example if your "Average time per 2D shape" is often higher than "Average time per 3D shape" you are typically spending more time in the 2D view than you are in the 3D view. In this case it may be beneficial for you to focus more on improving in the 2D view.

Found objects

This metric may not appear for you as it is only relevant if you are annotating in projects where objects are created. There can also be missing or low amounts of data as it's only including tasks that you have annotated that was checked by a quality manager.

If you find that you have 100% "Found objects" it means that you have found all the objects that were present in the task that was checked (Yay! πŸŽ‰ ). If for example have 95% "Found objects" it means that you found 95% of the objects that were present in the task that was checked. In this case the quality manager that checked your task added additional objects that you missed during the check.

Unnecessary objects

This metric may not appear for you as it is only relevant if you are annotating in projects where objects are created. There can also be missing or low amounts of data as it's only including tasks that you have annotated that was checked by a quality manager.

If you find that you have 0% "Unnecessary objects" it means that you created no extra objects in the task that was checked (Well done! πŸ™ŒπŸ» ). If for example you have 5% "Unnecessary objects" it means that about 5% of the objects that you create were unnecessary and was removed during the check by a quality manager.

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Decreasing the time per task, object and shape

There are two main ways of decreasing the time you spend per task, object and shape - without decreasing the quality of the annotation.

Increase you guideline understanding

By learning the guideline well you can make decisions faster and eliminate the need to stop and check the guideline or ask your QM for help. This is of course easier said than done, but with good knowledge about the basic instructions you will come a long way.

There is usually also some information about quality requirements in the guideline, which we encourage you to learn about. Learning these will help you know when you have reached sufficient quality and are ready to move on move on to the next object or frame. This helps you save time as you don't spend too much time fine-tuning already great looking objects.

Using the annotation tool more efficiently

We know that annotations take time to complete as they require precision work. With that said there are ways you can increase the speed but keep the quality high by usings features, settings and workflows described here in the user docs.

On the next page you can find a summary of features, settings and workflows you can use to increase your efficiency.Tool features, settings and workflows for efficient annotationο»Ώ

Making sure you find all objects and don't add unnecessary ones

Make sure you understand the definition of what to annotate and when The first thing you can do is to double check the guideline and make sure you have understood what to annotate and when.

If you can't find any clue what is causing missed or extra objects there - talk to your Quality Manager. They might know what mistakes you tend to do, or can at least help you understand what the most common misunderstandings and mistakes are in your team.

Pay extra attention to the following situations as these are where mistakes tend to happen:

  • Distant objects
  • Small objects
  • Occluded objects
  • Objects with few points (3D)
  • Objects extending outside of an image

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